King of Tokyo: Quick Rules
Ages 8+2–6 players30 mins
The idea
Giant monsters are smashing up Tokyo. Roll dice to score points, power up and punch each other. Everyone starts on 10 health and 0 points. First to 20 points, or the last monster standing, wins.
The dice
1, 2 and 3
Three of the same number score that many points. Each extra matching die adds 1.
Lightning
Take 1 energy cube for each one. Spend energy on power cards.
Heart
Heal 1 health each, up to 10. You can’t heal while you’re in Tokyo.
Claw
Smash 1 damage each. In Tokyo, you hit everyone outside. Outside, you hit whoever is in Tokyo.
Your turn
- 1Roll all six black dice. Re-roll any you like, up to two more times.
- 2Resolve your dice: points, energy, healing and smashes.
- 3If Tokyo is empty, you must move in.
- 4Buy power cards with energy, or pay 2 energy to clear the three on show.
- 5Pass the dice to the left.
Tokyo rules
Being in Tokyo
Get 1 point for moving in, and 2 more at the start of each turn you’re still there.
You can’t heal, but you hit everyone else.
Getting out
When someone smashes you, you can leave Tokyo. The monster who hit you moves in.
5–6 players: use Tokyo Bay too.